Alchemy Factory Areas & Regions
Areas overview
Each area unlocks after the previous one's story gate. This page demonstrates the <IslandGrid> / <IslandCard> components — replace the data with your own regions.
Island 1
Lighthouse
Starting Shore
UnlockAvailable from the start
FacilityStarter camp
Story bossFirst Gate
Open island guide →
Island 2
Forest
Dense Woodland
UnlockAfter First Gate
FacilityCrafting bench
Story bossSecond Gate
OptionalEarly Optional
Open island guide →
Island 3
Desert
Open Sands
UnlockAfter Second Gate
FacilityTrader post
Story bossThird Gate
Open island guide →
Island 4
Rocks
Coastal Cliffs
UnlockAfter Third Gate
FacilityLookout tower
Story bossLate Optional
Open island guide →
Island 5
Volcano
Final Caldera
UnlockAfter Late Optional
FacilitySummit shrine
Story bossFinal Gate
Open island guide →
How unlocks work
Story bosses hand you the key to the next area. Optional bosses are side objectives you can clear whenever you have the setup.
Facilities
Each area has a facility that enables a system — crafting, trading, or scouting. Plan your route around them.