Alchemy Factory Items & Gear
How gear works
Every item has its own kit. Some are melee, some ranged, some are tools or vehicles. This page demonstrates the <WeaponGrid> / <WeaponCard> components — swap the data and add your own image paths under public/.
Starter Tool
The basic starting item. Reliable for the first area and most early encounters. Upgrade it before the first wall.
Ranged Option
A ranged pick that opens up safe damage on optional encounters. Pairs well with the mid-game economy.
Area Clearer
An explosive option for groups of small encounters. Saves time but burns resources.
Collector Rod
A tool-class item used to pull rare variants. Slow but essential for completionists.
Utility Mod
An attachment that improves an existing item. Stack it on your main pick.
Transport
A vehicle-class item that cuts travel time between areas. Quality-of-life, not required.
What to grab first
The starter tool carries you through the first gate. Invest in the ranged option before the optional encounters, then the collector rod for rare variants.
Image support
WeaponCard accepts an image prop. Drop PNGs into public/images/ and reference them — when no image is given, a category emoji is shown instead.