Alchemy Factory
Alchemy Factory

Alchemy Factory Areas & Regions

Areas overview

Each area unlocks after the previous one's story gate. This page demonstrates the <IslandGrid> / <IslandCard> components — replace the data with your own regions.

How unlocks work

Story bosses hand you the key to the next area. Optional bosses are side objectives you can clear whenever you have the setup.

Facilities

Each area has a facility that enables a system — crafting, trading, or scouting. Plan your route around them.