Alchemy Factory Wiki: Guides, Recipes, Blueprints & Data
Quick answer
The Alchemy Factory Wiki is a fan-made reference that collects everything players need to build and automate their workshop: beginner guides, production recipes, reusable blueprints, fuel and heat data, a devices glossary, and the full list of 55 Steam achievements. It is not affiliated with D5 Copperhead or Gamirror Games.
What this wiki covers
Alchemy Factory is a medieval automation and shop-management simulation. Instead of scattering information across forums, this wiki organises it by system so you can jump straight to what you need.
- Guides explain how and when to use systems during progression.
- Recipes describe inputs, devices, and outputs for every crafting chain.
- Blueprints collect reusable factory layouts organised by game stage.
- Fuel & Heat documents the P-per-second heating model and fuel tiers.
- Devices list every machine named in official patch notes.
- Achievements group all 55 unlocks by what they actually ask you to do.
The core gameplay loop
At its foundation, Alchemy Factory follows a clear and repeatable loop. Players gather raw materials such as wood, stone, ores, and crops, then send them into processing machines that convert them into usable components or finished products.
Once processed, items are used to complete quests, sold through the shop system, or fed back as components for new machines and upgrades. Selling products generates coins, which are reinvested into unlocking buildings, expanding factory space, purchasing automation tools, and upgrading efficiency systems.
As the factory grows, automation replaces manual tasks, allowing production to scale while reducing time pressure. Each cycle becomes more efficient through better layouts, logistics, and upgrades.
How recipes connect to everything
Recipes are the foundation of production. Every recipe follows the same structure: Inputs (resources required), Device (the machine that processes it), and Outputs (the resulting product).
Recipes are grouped into categories so the relationships between inputs, devices, and outputs stay readable: Fuel recipes convert raw materials into burnable items; Solid recipes make planks, bricks, and ingots; Component recipes produce intermediate items; Liquid & Potion recipes create potions and magical outputs; and Misc & Special recipes cover unique transformations.
Why blueprints matter for scaling
Blueprints let you reuse proven factory layouts instead of rebuilding everything manually. As production chains become larger and more repetitive, blueprints help you shift from placing machines to managing whole factory sections.
The blueprint hub organises guides by game stage and practical use. Early-game blueprints (roughly level 1–4) focus on stability and simplicity, while mid-game layouts cover scaling and compact, stackable designs. Blueprints do not replace planning, but they significantly cut repetitive work once reliable designs exist.
Fuel, heat, and the numbers behind them
Heat is measured in P per second. A furnace burns fuel to make heat, and every device stacked on it draws a fixed amount — a crucible takes 4 P/s regardless of what it processes. Fuel type changes how long a furnace runs, never how fast the machines work.
Fuels climb from raw logs and coal ore through charcoal and coke to powders and potions. The cheapest reliable mid-game fuel is coke powder made from coal ore in a stone crusher. Because these numbers drive every production decision, the wiki keeps them in a dedicated Fuel & Heat reference.
Achievements and progression tracking
The game ships with 55 Steam achievements. One early example is "Fire It Up!", awarded for placing your first Stone Furnace, which sits at roughly a 75.8% global unlock rate. The wiki groups all 55 by what they ask you to do so you can plan which systems to prioritise.
A note on accuracy
Every page on this wiki marks unconfirmed details as 待确认 rather than guessing. Where a source dates a mechanic (for example the June 2026 recipe rebalance or the 1.0 base-heat-cost removal), that context is kept so comparisons stay honest. Use the guides, recipes, and blueprint sections together to build a complete picture of the game.