알케미 팩토리
알케미 팩토리

Alchemy Factory Items & Gear

How gear works

Every item has its own kit. Some are melee, some ranged, some are tools or vehicles. This page demonstrates the <WeaponGrid> / <WeaponCard> components — swap the data and add your own image paths under public/.

Starter Tool

The basic starting item. Reliable for the first area and most early encounters. Upgrade it before the first wall.

Ranged Option

A ranged pick that opens up safe damage on optional encounters. Pairs well with the mid-game economy.

Area Clearer

An explosive option for groups of small encounters. Saves time but burns resources.

Collector Rod

A tool-class item used to pull rare variants. Slow but essential for completionists.

Utility Mod

An attachment that improves an existing item. Stack it on your main pick.

Transport

A vehicle-class item that cuts travel time between areas. Quality-of-life, not required.

What to grab first

The starter tool carries you through the first gate. Invest in the ranged option before the optional encounters, then the collector rod for rare variants.

Image support

WeaponCard accepts an image prop. Drop PNGs into public/images/ and reference them — when no image is given, a category emoji is shown instead.